LANGUAGE : ENGLISH / ESPANOL
FACTSHEET

Developer
byDanDans

FounderDate
The Dawn of time!

Website
www.byDanDans.com

Press/Contact
dan@byDandans.com
+56 9 63399471

Social
twitter.com/byDandans
instagram.com/byDandans


Description
An Early 30 year old game dev, trying to make cool games.

STORY

The Game is set in the Space Station SP4-C3, in a non specific future where almost all is automated. And humans barely work anymore, except for a few exceptions. such has our protagonist, Employee 004.
The game will start with the daily routine, where she will meet a shady disembodied voice self called “Gineer”, the day will quickly go down south when a really important part of the station explodes, putting in danger the whole world!

Now it’s up to employee 004 to get to the center of the station to fix the problem that herself (allegedly) caused, for that task, N. Gineer, leads Employee 004 to the “Power Arm” an experimental tool with the ability to activate different elements in the station and most importantly, propel yourself through the air (with the little detail that Employee 004 have to get some add-ons for the power arm first).
Could Employee 004 reach the center of the station on time?. Probably, the power arm is super useful and powerful, hence the name “Power arm”.



MECHANICS

With the PowerArm you can activate electric panels that powers all the elements in the station, allowing you to open doors, turn off security measures, or use the station elements to your advantage.
The main advantage of the power arm is that shooting it will literally launch you back with the gun recoil, this can be used to jump really high, allowing you to reach high places and far corners.



GAMEPLAY

Propel yourself  across the air by shooting. Shoot an electric panel to open a door, Shoot different hostile security systems
Shoot you way through fun puzzles. you get the idea!



AESTHETICS

The game recreates the look of an 80’s Saturday morning cartoon seen today, with noise, grain and lens aberration included.



AUDIO & MUSIC

The music and the audio of the game are linked together, all puzzle elements and computers you find in the game have their distinctive sound that doesn’t represent more than the noises that come out of that specific element, but when put together with another sound source you start to hearing some  music, as if the computers and the level was singing to you.
This music have suspended / positive feel, and since all this sounds come from machines and computers, you will get an electronic / chiptune feel.



ABOUT Dan

An Early 30 year old game dev, trying to make cool games.



IMAGES





LOGO/ICONS






CONTACT

dan@byDandans.com
+56 9 63399471